I’m an independent game developer who loves turning small, unusual ideas into playable experiences. For me, the idea always comes before the technology. I don’t begin with an engine, a framework, or a list of features. I begin with a feeling, a question, a mechanic, or a strange little world that seems worth exploring.
My work sits at the intersection of game design, experimentation, and agentic creation. I use AI agents and modern creative tools as collaborators throughout the process: brainstorming concepts, researching possibilities, writing and reviewing code, generating prototypes, testing mechanics, shaping visuals, refining text, and connecting all the pieces into a coherent game. The tools help me move faster, but they never replace taste, direction, or judgment. I decide what the game should feel like, what belongs in it, and—just as importantly—what should be removed.
I enjoy building projects from the ground up, learning whatever is necessary along the way, and combining different systems into something that feels simple, focused, and alive. I’m especially interested in rapid prototyping, emergent mechanics, atmospheric experiences, and games that communicate a strong idea without unnecessary complexity.
This itch.io page is where I share experiments, prototypes, finished games, and works in progress. Some projects may be polished; others may be snapshots of an idea being tested. Each one is part of an ongoing practice: think clearly, build curiously, iterate honestly, and let the concept lead.
If you enjoy inventive games, unconventional development processes, and seeing how human direction and agentic tools can work together, you’re in the right place. Welcome to my workshop.